Video update: Programming: Working on combining the first person archery scene and the tower defense scene Enemy wave testing Changing to SteamVR interaction system Bug work of course Design: We are exploring taking the game in a bit more a toy direction. What this means: Having only one basic tower model that can be placed and have toys placed on top to change the function of the tower. (Example: Place a basic tower. Add a spaceman toy on top. The tower now reskins to look like space'esque and the spaceman shoots lazers at enemies.) We also updated our loops to reflect changes we made to the game. Art: Goblin model Texture painting complete Repolying complete Clothing complete Tower models Room layout Board layout
A hopefully helpful dev blog for fellow VR game devs to see how we have overcome bugs, design blocks, and overall challenges of VR.