What we are working on... Programming and Art: Unidentified Flying Features Improved window material to be less invisible Put a King Exposition (good king character) model in as a placeholder for the enemy kingpin figure, sitting on the windowsill looking over the table opposite the player's perspective Added a clock (above the desk) with the Chaotic Good symbol and hands of the Towerscape color theme – this should be able to be animated later Added a Pin Art Display with the Chaotic Good symbol on the desk to add more neat things to look at Added plastic bricks on the desk, which may be snappable together later Implemented UFO toy model with a metallic material – not functional as a unit yet but one is present flying around and another present hovering above the desk, both for visual demonstration Design: Decided on the enemy kingpin figure being an old rejected toy of the player's who wants to use your other toys to make himself better, so that he can...
A hopefully helpful dev blog for fellow VR game devs to see how we have overcome bugs, design blocks, and overall challenges of VR.