The Passing Lane of Art & Design by Devin Good One of the interesting challenges encountered in our design process has been the heavy emphasis on a theme. The theme of course influenced our art and design. With myself as a designer and artist this has lead to a trapeze wire of how to navigate decision making on mechanics. I'll be focusing specifically on the design and art of our environment today. Environment: The environmental design has changed dramatically in Batteries Included. We began as a simple cube. Nothing more and nothing less. The design of our room at this point was being strongly influenced by a simplicity based idea. If we put everything in the room within walking distance then the player would not require any sort of locomotion system beyond walking within the boundaries of the level. For those who are unfamiliar with VR game development, locomotion is a problem that not many have been able to solve yet. Teleporting around is common but ...
A hopefully helpful dev blog for fellow VR game devs to see how we have overcome bugs, design blocks, and overall challenges of VR.