How we designed the Trampoline, Wormhole, and Alchemist hexes in Batteries Included Designing on a time limit is difficult on its own, but it gets worse when you add VR into the mix. In this blog post I wanted to showcase the processes that I myself took to create and design some of the hexes in Batteries Included . First of these movement hexes was the Trampoline hex, in a shortened version what it does is over a distance of one hex launches toys in the direction they came from. In my original designs I had thought of it as an item similar to the launch pads in Fortnite , as simple place able hexes that launch toys forward without having to be rotated like the cannon. This slowly dropped the place ability of the hex to it being solely in one place at the start of the level. The reason for this was the need for quick playtesting to find the "fun" in these hexes. Unlike the trampoline hex, the wormhole design was one that I had already had in mind f...
A hopefully helpful dev blog for fellow VR game devs to see how we have overcome bugs, design blocks, and overall challenges of VR.